Mass Effect 3 War Assets, Total Military Strength, and what you need to get for each endingįirst of all, it's worth pointing out that you can check in on your Total Military Strength at any time from the Normandy's War Table room there's a terminal dedicated to tracking your War Assets. On this guide, we list every single War Asset in ME3 and their TMS values, plus broadly explain the system and what you need to know about War Assets in a more general way, so you know how much you need to think about this system in relation to your progress in Mass Effect 3. It can be checked and displayed using the War Terminal in the Normandy's War Room, and your with your TMS/War Assets ultimately used to determine your fate and which Mass Effect 3 endings are available to you. To survive the war with the Reapers, the basic mission of Shepard and crew in Mass Effect 3 is to prepare and recruit as many different people, technologies, weapons, and anything else you can get your hands on to have the best Total Military Strength possible. BioWare settled on the idea of War Assets and a unique statistic called Total Military Strength, or TMS. Additionally, the ability to wear heavy armor gives them extreme durability even against the heaviest hitting enemies.Mass Effect 3 is all about fighting a huge war for the sake of the fate of the whole galaxy - which is a pretty difficult thing to portray and allow players to keep track of in a choice-based RPG. When it comes to weapons, no one can out-combat a Soldier class, as they specialize in all weapons. Soldiers specialize in heavy armor and full weapon proficiency, relying on their hardened skills in the battlefield to mow down any enemy that stands in their way. Specializing in Sniper Rifles and having a variety of technologically lethal abilities, Infiltrators are experts at eliminating enemies from a distant, and are generally suited for long-ranged fights. Infiltrators combine the wits of an Engineer and the relentless training and strength of Soldiers to destroy their enemies. Sentry Turret – Quarian ability to deploy a turret to protect a certain area.Sabotage – Makes enemies go berserk and attack each other, also damaging shield.Overload – Severely cripples shields and robotic enemies.Incinerate – Projectile that inflicts damage over time to enemies it hits and cripples their shields.Cryo Blast – Immobilizes and damage an unprotected enemy.Combat Drone – Spawns a drone that draws fire to itself and can stun enemies.They also have the unique ability of spawning drones to harass and suppress enemies. Warp – Fires a high damage biotic blast, which damages enemies and stops health regeneration.Įngineers are trained tech specialists with the ability to disrupt or cripple the equipment of enemies and render even the most threatening foes completely useless.Throw – Knocks back a single target while dealing damage.Stasis – Immobilizes a set of enemies in a mass effect field.
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